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61. Planets and income in EVE - in Jita Park Speakers Corner [original thread]
Make planets important and interactive. Planets should be more valuable than moons. How do players make ISK in null? Anomalies are boring. Did anyone at CCP try to rat in null-sec, doing Sanctums or Havens or something like that? Try it. It's de...
- by Tian Toralen - at 2016.03.21 12:29:48
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62. Fozziesov is boring - in Jita Park Speakers Corner [original thread]
Jump fatigue - ok Systems getting more powerful if you live there, and weaker and easier to capture if you don't live there - ok. Good changes, these make sense. Entosis links, instead of giant guns - not ok. It's boring and it feels gimmiky. Q...
- by Tian Toralen - at 2016.03.08 23:28:29
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63. Get rid of entosis links - in Player Features and Ideas Discussion [original thread]
It does not feel right. Null sec should be about big scary ships, and the older alliances should have more power (and more big scary ships) than newer alliances. This is the wrong fix. No real reason - it just does not feel right for me, it feels...
- by Tian Toralen - at 2015.06.15 12:06:35
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64. Some features that should be availabe in a 2015 space game - in Player Features and Ideas Discussion [original thread]
Go away very ancient player that played since EVE was played with sticks and stones and no computer, and it was "uphill both ways", I want these things.
- by Tian Toralen - at 2015.06.11 13:56:51
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65. Some features that should be availabe in a 2015 space game - in Player Features and Ideas Discussion [original thread]
From a RP perspective the ship computer should be able to do much more. For example: - I can see in the overview empty wrecks and not-empty wrecks. It must be the work of the ship's computer. Can someone program an MTU to pull only full wrecks? W...
- by Tian Toralen - at 2015.06.11 13:41:37
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66. In-game mechanics for everything (SRP). - in Player Features and Ideas Discussion [original thread]
We don't have any SRP system in game, so I don't want to change anything. Nobody would force you to use it if you think the out of game SRP system is superior. I don't think it is. Nobody is forced to use supercarriers. Nobody is forcing or can...
- by Tian Toralen - at 2015.06.08 09:32:48
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67. In-game mechanics for everything (SRP). - in Player Features and Ideas Discussion [original thread]
LT Alter wrote: Also, CCP cannot make one size fits all tool. As stated groups have different SRP setups (Also, important to note is that these setups already work as they are and don't need some new tool), and CCP can't make one tool that wor...
- by Tian Toralen - at 2015.06.08 09:11:12
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68. In-game mechanics for everything (SRP). - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: SRP is used to encourage the use of the correct fits. In the Imperium at least, if you turn up to a harpyfleet in an active tanked blaster fit, the SRP guys will laugh at you as they deny the payout. In an automated system...
- by Tian Toralen - at 2015.06.08 08:41:30
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69. In-game mechanics for everything (SRP). - in Player Features and Ideas Discussion [original thread]
Christopher Mabata wrote: You have a fundamental lack of understanding of several of the mechanics in question: - SRP is not a function, its a gift and privileged corps/alliances make a choice to offer it. Most people dont. - You dont need spre...
- by Tian Toralen - at 2015.06.03 17:45:27
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70. In-game mechanics for everything (SRP). - in Player Features and Ideas Discussion [original thread]
Nobody would force anyone to SRP anything. Not even use or assign FC ranks. Or - they could assign ranks with no SRP powers, and the ranks would mean nothing except something in your character sheet, to boast with. Who said something about forcing...
- by Tian Toralen - at 2015.06.03 13:34:47
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71. In-game mechanics for everything (SRP). - in Player Features and Ideas Discussion [original thread]
Samillian wrote: [quote=Tian Toralen] Just consider yourself lucky that people such people exist or your game experience would be very different. How? I am sure there are enough cool EVE corps with no SRP. There is enough effort already for...
- by Tian Toralen - at 2015.06.03 10:06:00
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72. In-game mechanics for everything (SRP). - in Player Features and Ideas Discussion [original thread]
In-game tools, for everything, so players won't have to resort to outside of the game gimmicks and sometimes real work, to make something happen inside the game. These would also add more immersion into the game. Things like - SRP for example. Ju...
- by Tian Toralen - at 2015.06.03 08:34:41
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73. Little things, that one could expect from a modern game - in Player Features and Ideas Discussion [original thread]
Little things to update the EVE interface (not limited to). EVE is a very old game. The basic idea is great, here we will write about little things that you would expect a space game released today to have. Things that would make EVE look like a n...
- by Tian Toralen - at 2015.05.31 14:55:05
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74. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Right now there are 2 neutrals in my ratting system, they have been here since yesterday, and they did nothing since yesterday. I am sure they were not at their keyboards since yesterday. Please implement this: Quote: New idea: the module i...
- by Tian Toralen - at 2015.05.28 08:43:12
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75. Add some geographical features to EVE - in Player Features and Ideas Discussion [original thread]
Add more variety in the types of systems in K-space, the same as wormholes have different types of effect. Add a lot of new effects, and even strategic features like "this system is hard to defend because ... but if you hold it you get..." or "thi...
- by Tian Toralen - at 2015.05.24 18:42:08
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76. Curious about future updates involving gatecamps - in Player Features and Ideas Discussion [original thread]
Annemarie Menis wrote: 2). I've already read extensive literature on avoiding and defending from gatecamps. I know that gatecamps are occasionally preventable, depending on ship, fittings, and one's own actions, but my question pertains to th...
- by Tian Toralen - at 2015.05.06 10:37:01
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77. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: AFK cloaking can be taken care of with less drastic solutions. Just becoming capable of being scanned would be sufficient. A decloaking pulse that lots of people will park an alt next to and spam the decloak button is not a ...
- by Tian Toralen - at 2015.05.06 09:42:02
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78. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: The decloaking pulse idea is very, very old. If you go to the OP and go to my collection of AFK cloaking threads you'll see it is a prominently featured "solution". Not a fan, by and large, because it tends to remove effort...
- by Tian Toralen - at 2015.05.05 17:58:01
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79. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
I know it's not new. How is it "amazingly powerful"? It has an announcement when activated - up to 3 minutes before. Warp your cloaked bombers away, come back in 3 min. An enemy fleet that has the intention of capturing a system - could first de...
- by Tian Toralen - at 2015.05.05 11:05:08
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80. [Scylla] Beta Map Release - feedback wanted! - in Player Features and Ideas Discussion [original thread]
CCP, can you see Dotlan, and how nice everything is presented there? Especially the map, is spread out, so you can see the geography of a region. Please implement that option in the new map. Everything else about the new map is cool, and for pro...
- by Tian Toralen - at 2015.05.05 10:38:45
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